Congestion: In this piece, I wanted to convey congestion by using numerous squares (figures) and leaving very little white space (ground). They are all very close together (high proximity) and many touch the edges of the board.
Order: I used the principle of similarity in this piece. All the squares are the same shape, size, and alignment. They are arranged in neat rows and columns, to create a feeling of balance and equilibrium.
Comfort: I used the principle of isomorphic correspondence to simulate a mug of hot chocolate or soup, with wisps of steam rising out. I achieved this by using different sized squares (contrast) and arranging them in a way that created continuity upwards.
Playfulness: I used the principle of continuity to draw the eye from large square to small square (or vice versa), to create a feeling of gently dropping tiles. The squares are tilted at different angles and the entire unit is placed off center because playfulness tends to be a little disorderly, and asymmetric.
Tension: I used two squares here, in the corners. These are the points furthest away from one another, because I wanted to create the most space in between them. I attempted to angle the squares away from each other, as though they were avoiding each other, but it’s a little tricky because squares don’t exactly have faces. I put them in completely different parts of the board, and made them in different sizes, and at different orientations to create contrast and emphasize how they are different and can’t interact.